Bejeweled 1 AI (Part 3): Creating a Smarter AI

In part 1, I used OpenCV and Python to load our game and get to the board data.  In part 2, I built the basic mechanics for our AI to make moves.

In this post, I'll be going over more advanced mechanisms used to allow our AI to make better moves.

Read more


Bejeweled 1 AI (Part 2): Enabling AI to Make Moves

In my previous post, I was able to get our code to get past the loading screen and get the board information.  However, a program that can only grab the board without acting on the information does no good.  In this post, we'll be adding the basic mechanisms for our AI to act on the board information.  Please note that more intelligent behavior won't be added in this post.

Read more