Bejeweled 1 AI (Part 3): Creating a Smarter AI

In part 1, I used OpenCV and Python to load our game and get to the board data.  In part 2, I built the basic mechanics for our AI to make moves.

In this post, I'll be going over more advanced mechanisms used to allow our AI to make better moves.

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Bejeweled 1 AI (Part 2): Enabling AI to Make Moves

In my previous post, I was able to get our code to get past the loading screen and get the board information.  However, a program that can only grab the board without acting on the information does no good.  In this post, we'll be adding the basic mechanisms for our AI to act on the board information.  Please note that more intelligent behavior won't be added in this post.

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Bejeweled 1 AI (Part 1): Getting Board Information With OpenCV

When I was a kid, I loved to play the original Bejeweled (Diamond Mine).  While the game is much simpler than the later releases, I found the music to be the best.  Since I just installed Windows 10 on my MacBook, why not try to create an AI playing bot for Bejeweled 1.

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